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State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications.
Tomislav Pejsa
Igor S. Pandzic
Published in:
Comput. Graph. Forum (2010)
Keyphrases
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virtual characters
virtual environment
motion synthesis
social interaction
embodied conversational agents
human motion
serious games
cognitive architecture
virtual reality
virtual humans
social networks
computer vision
image processing
emotional state
human movements