Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach.
Michael GarrettMark McMahonPublished in: Int. J. Gaming Comput. Mediat. Simulations (2010)
Keyphrases
- computer generated
- problem based learning
- three dimensional
- case study
- supporting collaborative
- virtual humans
- computer mediated communication
- virtual reality
- cooperative learning
- higher education
- data collection
- d objects
- training set
- teacher education
- teaching strategies
- active exploration
- introductory computer
- user experience
- human body
- real world
- user interaction
- critical thinking
- project based learning
- facilitate learning
- group dynamics