The SISINE Project: Developing an E-Learning Platform for Educational Role-Playing Games.
Orazio MiglinoPublished in: ERCIM News (2007)
Keyphrases
- e learning
- role playing game
- collaborative virtual environments
- computer games
- distance education
- tertiary education
- learning technologies
- situated learning
- technology enhanced
- higher education
- engineering education
- learning objects
- online game
- educational experiences
- educational resources
- higher education institutions
- video games
- learning experience
- distance learning
- multi player
- life long learning
- educational institutions
- educational games
- case study
- learning environment
- blended learning
- online learning
- learning community
- learning management systems
- technology enhanced learning
- learning design
- knowledge management
- knowledge sharing
- multimedia
- learning materials
- social interaction
- mobile learning