Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game.
Simon MorardEric SanchezCatherine BonnatPublished in: Int. J. Serious Games (2023)
Keyphrases
- critical thinking
- mixed reality
- learning games
- problem based learning
- augmented reality
- multiple choice
- virtual world
- content analysis
- university students
- digital museum
- video games
- distance learning
- professional development
- game based learning
- undergraduate students
- online discussion
- game playing
- game design
- learning outcomes
- online course
- instructional design
- serious games
- game play
- computer mediated
- learning environment
- educational games
- peer assessment
- computer games
- open ended
- blended learning
- distance education
- science education
- high school
- learning experience
- critical thinking skills
- instructional strategies
- real world
- teaching methods
- intelligent environments
- learning community
- higher education
- learning strategies
- collaborative learning
- mobile devices
- e learning
- learning algorithm