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A Real Time Rendering System with Normal Vector Shading.
D. Jackél
H. Rüsseler
Published in:
Workshop on Graphics Hardware (1994)
Keyphrases
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real time rendering
normal vectors
computer graphics
image synthesis
image based rendering
point cloud
hyperplane
computer vision
shape from shading
frame rate
discrete space
planar surfaces
image processing
virtual environment
gpu implementation
single image
multiple cameras
structure from motion