High Speed Vector Graphics Rendering on OpenCL Hardware.
Jiyoung YoonHwanyong LeeBaekyu ParkNakhoon BaekPublished in: FGIT-MulGraB (1) (2011)
Keyphrases
- vector graphics
- high speed
- real time
- graphics hardware
- graphics processing units
- low cost
- graphics processors
- low power
- computer graphics
- parallel architectures
- hardware and software
- massively parallel
- web applications
- d scene
- image based rendering
- shared memory
- computing systems
- hardware implementation
- field programmable gate array
- embedded systems
- computer systems
- parallel algorithm
- parallel programming
- address space
- parallel implementation
- operating system