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Fast and Reliable Collision Culling Using Graphics Hardware.
Naga K. Govindaraju
Ming C. Lin
Dinesh Manocha
Published in:
IEEE Trans. Vis. Comput. Graph. (2006)
Keyphrases
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graphics hardware
volume rendering
processing speed
real time
texture mapping
image based rendering
video sequences
three dimensional
high quality
high resolution
scheduling problem
d scene
highly accurate
image acquisition
view synthesis