Exploring parallelism in volume ray casting: understanding the programming issues of multithreaded accelerators.
Guilherme CoxCleomar Pereira da SilvaLeandro F. CupertinoCristiana BentesRicardo C. FariasPublished in: PMAM (2012)
Keyphrases
- ray casting
- volume rendering
- volume data
- gpu implementation
- graphics processing units
- parallel architectures
- volume visualization
- graphics hardware
- shared memory
- parallel processing
- parallel programming
- direct volume rendering
- parallel computation
- ray tracing
- parallel computing
- programming environment
- multithreading
- ct data
- parallel computers
- massively parallel
- deformable models
- general purpose
- real time