User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces.
Artur KrukowskiEmmanouela VogiatzakiPublished in: ArtsIT/DLI (2017)
Keyphrases
- mixed reality
- user interface
- virtual world
- intelligent environments
- augmented reality
- learning games
- real environment
- human computer interaction
- computer generated imagery
- distance learning
- real time
- mobile robot
- training set
- digital museum
- ambient intelligence
- virtual humans
- autonomous agents
- mobile learning
- virtual reality
- end users
- mobile devices
- image processing
- user experience
- learning tools
- human interaction
- virtual environment
- online learning
- vision system
- real world