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Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages.

Erica KleinmanSpencer LynnBryan LoyallMagy Seif El-Nasr
Published in: FDG (2023)
Keyphrases
  • human behavior
  • game ai
  • e learning
  • human subjects
  • computer games
  • computer controlled
  • social networks
  • high level
  • software engineering
  • general purpose
  • learning activities
  • human experts
  • authoring tool
  • human users