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Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages.
Erica Kleinman
Spencer Lynn
Bryan Loyall
Magy Seif El-Nasr
Published in:
FDG (2023)
Keyphrases
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human behavior
game ai
e learning
human subjects
computer games
computer controlled
social networks
high level
software engineering
general purpose
learning activities
human experts
authoring tool
human users