The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement.
Sean CostainDale PattersonPublished in: ICEC (2014)
Keyphrases
- game play
- online learning
- game mechanics
- video games
- learning environment
- digital games
- game based learning
- online environment
- game design
- student engagement
- learning experience
- computer games
- educational games
- serious games
- game playing
- expert systems
- end users
- multimedia
- mobile phone
- mobile devices
- collaborative learning