Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection.
Laura C. TrutoiuBetty J. MohlerJörg Schulte-PelkumHeinrich H. BülthoffPublished in: Comput. Graph. (2009)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- collision detection
- virtual characters
- serious games
- real environment
- projector camera
- virtual space
- synthetic characters
- haptic feedback
- physical environment
- hough transform
- virtual humans
- virtual learning environments
- role play
- natural interaction
- multi agent systems
- haptic interaction
- real time