Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science.
Jim OwensJeanna N. MatthewsPublished in: SIGCSE (2008)
Keyphrases
- computer science
- computer science students
- social issues
- computer scientists
- social aspects
- electrical engineering
- computer science curriculum
- computer engineering
- computer science education
- computing education
- computer programming
- social context
- student learning
- graduate students
- social learning
- learning experience
- lecture notes
- learning environment
- social interaction
- communication tools
- higher education
- learning community
- students studying
- intelligent tutoring systems
- high school students
- upper level
- socio cognitive
- automata theory
- learning activities
- researchers and practitioners
- high school
- introductory computer science
- undergraduate students
- instructional systems
- learning styles
- information retrieval
- artificial intelligence
- social networks
- learning outcomes
- socio cultural
- introductory programming courses
- learning process
- library and information science
- collaborative learning
- skill development
- social sciences
- postgraduate students
- social media
- virtual communities
- african american
- college students
- computer supported collaborative learning
- cscl environments
- machine learning
- mathematical concepts
- learning opportunities
- problem based learning
- tutoring system