Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game.
Anders HansenKirstine Bundgaard LarsenHelene Høgh NielsenMiroslav Kalinov SokolovMartin KrausPublished in: AVR (1) (2020)
Keyphrases
- virtual reality
- virtual environment
- game play
- serious games
- virtual world
- computer games
- imperfect information
- educational games
- role playing game
- online game
- multi player
- video games
- game players
- augmented reality
- game design
- computer graphics
- digital games
- game playing
- virtual humans
- virtual space
- game theory
- multi user
- game based learning
- computer animation
- board game
- game development
- virtual characters
- game mechanics
- mobile games
- repeated games
- learning processes
- learning experience
- card game
- three dimensional
- photorealistic
- interactive virtual
- virtual reality technology
- pure nash equilibria
- learning tools
- massively multiplayer online role playing games
- virtual training
- collaborative virtual environments
- learning games
- game tree
- game theoretic
- nash equilibrium