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The impact of social factors on excessive online game usage, moderated by online self-identity.
Yong-Young Kim
Mi-Hye Kim
Published in:
Clust. Comput. (2017)
Keyphrases
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online game
social factors
virtual communities
online gaming
social networks
online communities
educational games
game based learning
multi player
computer games
social influence
mental models
group members
online learning
social behavior
role playing game
multimedia
learning algorithm