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An Environment-Triggered Augmented-Reality Application for Learning Case Grammar.
Fiona Draxler
Elena Wallwitz
Albrecht Schmidt
Lewis L. Chuang
Published in:
DeLFI (2020)
Keyphrases
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augmented reality
learning games
learning process
real environment
markerless
learning systems
mixed reality
autonomous robots
reinforcement learning
virtual objects
virtual reality
human computer interaction
mobile robot
learning analytics
multi user
mobile learning
user interface
real time
head mounted display