Putting the Gay in Games: Cultural Production and GLBT Content in Video Games.
Adrienne ShawPublished in: Games Cult. (2009)
Keyphrases
- video games
- game play
- educational games
- learning experience
- computer games
- game design
- game playing
- authoring tool
- game based learning
- game players
- multimedia
- commercial games
- serious games
- learning tools
- computer supported collaboration
- game development
- cooperative
- social context
- educational video games
- online game
- cross cultural
- digital archives
- case study
- machine learning