Integrating Occlusion Culling with View-Dependent Rendering.
Jihad El-SanaNeta SokolovskyCláudio T. SilvaPublished in: IEEE Visualization (2001)
Keyphrases
- view dependent
- image based rendering
- d scene
- real time rendering
- multi view
- texture mapping
- hierarchical representation
- multiresolution
- photorealistic
- multiple views
- d mesh
- depth map
- computer graphics
- d objects
- image processing
- stereo vision
- image synthesis
- single image
- viewpoint
- multiple cameras
- real scenes
- depth images
- light field
- hand held
- highly accurate
- high quality
- computer vision