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Anisotropy of personal space examined in a virtual environment.
Takatsugu Kojima
Ayae Iwamoto
Masashi Sugimoto
Published in:
CogSci (2013)
Keyphrases
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virtual environment
virtual space
virtual reality
physical space
virtual world
multi user
computer graphics
serious games
collision detection
interaction model
virtual agents
physical environment
virtual humans
virtual learning environments
eye tracking
haptic feedback
virtual training
haptic device