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A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme.
Eisaku Ohbuchi
Published in:
Computer Graphics International (2003)
Keyphrases
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real time
high fidelity
graphics hardware
volume rendering
vision system
direct volume rendering
image rendering
real time rendering
ray tracing
real world objects
video images
d scene
high speed
d objects
moving objects
image synthesis
multiple objects
convex hull
volume data
ray casting
computer vision