Using Commercial Virtual Reality Games to Prototype Serious Games and Applications.
Peter A. SmithPublished in: HCI (10) (2017)
Keyphrases
- serious games
- virtual reality
- virtual environment
- game engine
- adventure game
- game play
- virtual world
- game design
- computer graphics
- game development
- augmented reality
- virtual reality technology
- game based learning
- video games
- photorealistic
- computer animation
- communication skills
- virtual museum
- digital games
- virtual space
- interactive virtual
- virtual training
- multi sensory
- database
- educational games
- design principles
- visual data mining
- virtual humans
- social skills
- learning processes
- computer vision
- object oriented
- machine learning