The CoachAI Badminton Environment: Bridging the Gap between a Reinforcement Learning Environment and Real-World Badminton Games.
Kuang-Da WangYu-Tse ChenYu-Heng LinWei-Yao WangWen-Chih PengPublished in: AAAI (2024)
Keyphrases
- real world
- learning environment
- mobile robot
- reinforcement learning
- collaborative learning environment
- case study
- dynamic environments
- learning community
- real environment
- learning process
- real world environments
- synthetic data
- simulation game
- learning outcomes
- real time
- video games
- data mining
- game based learning
- educational games
- game engine
- game theory
- collaborative environment
- game design
- asynchronous learning
- learning content
- nash equilibrium
- test bed
- learning processes
- autonomous agents
- learning systems
- learning activities
- e learning
- learning algorithm
- data sets