Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups.
Miguel MeloGuilherme GonçalvesDavid NarcisoMaximino BessaPublished in: ICGI (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- virtual world
- three dimensional
- virtual reality technology
- virtual space
- computer animation
- virtual humans
- photorealistic
- virtual museum
- virtual reality environments
- tangible user interface
- interactive virtual
- collaborative virtual environments
- gender differences
- virtual training
- visual data mining