Use of Reference Frame and Movement Pattern in Haptically Enhanced 3D Virtual Environment.
Ja Young LeeSangwoo BahnChang Soo NamPublished in: Int. J. Hum. Comput. Interact. (2014)
Keyphrases
- virtual environment
- reference frame
- motion estimation
- virtual reality
- virtual world
- motion vectors
- multi user
- computer graphics
- successive frames
- inter frame
- physical environment
- haptic interaction
- role play
- virtual characters
- collision detection
- interaction model
- virtual space
- serious games
- three dimensional
- e learning
- physical space