Evaluation of the effects of a virtual reality game for anti-drug awareness and prevention in Taiwan.
Yu-Chiung HsuYa-Ming ShiueChuan-Gang LiuPublished in: ICMHI (2021)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- interactive virtual
- computer graphics
- augmented reality
- computer animation
- three dimensional
- virtual reality technology
- visual data mining
- photorealistic
- game theory
- multi sensory
- multi user
- virtual museum
- virtual humans
- data mining
- virtual reality environments
- game playing
- educational games
- human computer interaction
- dynamic environments
- computer vision