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Geometry coding and VRML.
Gabriel Taubin
William P. Horn
Francis Lazarus
Jarek Rossignac
Published in:
Proc. IEEE (1998)
Keyphrases
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coding scheme
virtual reality
three dimensional
coding method
database
data sets
information retrieval
genetic algorithm
learning algorithm
information systems
computational complexity
compression algorithm
coding efficiency
projective geometry
euclidean geometry