A Surface Electromyography Based Serious Game for Increasing Patient Participation to Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations.
Tugba GünaydinReis Burak ArslanBetul BirikYasemin CirakNurgul Durustkan ElbasiPublished in: CBMS (2018)
Keyphrases
- serious games
- medical treatment
- real patient data
- treatment plan
- medical care
- brain injury
- d objects
- therapy planning
- medical practice
- radiation therapy
- game engine
- computer games
- spinal cord injury
- game play
- cancer patients
- acute myocardial infarction
- treatment planning
- virtual environment
- prostate cancer
- medical doctors
- medical data
- design principles
- video games
- learning scenarios
- game design
- liver disease
- educational games
- learning processes
- deep brain stimulation
- communication skills
- chronic disease
- game development
- software engineering
- case study
- emg signals
- clinical data
- patient data