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Sew-Flow: A Craft Interpretation of a Digital Game.
Kinneret Itzhak
Kamila Kantek
Dafna Levi
Shachar Geiger
Shoval Nir
Michal Rinott
Published in:
Tangible and Embedded Interaction (2018)
Keyphrases
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digital games
educational tool
learning environment
game based learning
high level
educational games
game play
digital game based learning
object oriented
computer games
learning management systems
learning tools
serious games
game design
case study
learning process