High-level to Low-level in Unity with GPU Shader Programming.
Dimitrij (Mitja) HmeljakPublished in: SIGCSE (2) (2022)
Keyphrases
- low level
- high level
- programming language
- higher level
- graphics processing units
- graphics hardware
- low level features
- ray casting
- real time
- visual information
- visual cues
- lower level
- intermediate level
- general purpose
- programming environment
- middle level
- mid level
- visual features
- computer programming
- game development
- object level
- high level semantics
- parallel computation
- object oriented programming
- neural network
- parallel programming
- parallel implementation
- semantic information
- volume rendering
- image classification
- computer vision
- graphics processors