Merging the real with the virtual: Crowd behaviour mining with virtual environments.
Eugene Ch'ngVincent GaffneyPaul GarwoodHenry ChapmanRichard BatesWolfgang NeubauerPublished in: VSMM (2016)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- virtual space
- real environment
- computer graphics
- multi user
- virtual characters
- virtual objects
- physical environment
- virtual humans
- learning processes
- serious games
- interaction model
- real world
- synthetic characters
- collision detection
- physical space
- role play
- augmented reality