Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application.
Kenta MizobuchiHung-Ya TsaiYuya IeiriReiko HishiyamaTengfei ShaoPublished in: SICE (2022)
Keyphrases
- augmented reality
- human computer interaction
- key technologies
- mixed reality
- promising experimental results demonstrate
- virtual reality
- camera tracking
- virtual objects
- markerless
- real environment
- multi user
- live video
- knowledge base
- real scenes
- software engineering
- learning games
- user interface
- head mounted display
- mobile augmented reality
- image processing