MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation.
Renan V. AranhaLuciano V. AraújoCarlos B. M. MonteiroTalita D. da SilvaFátima L. S. NunesPublished in: SVR (2016)
Keyphrases
- virtual reality
- virtual environment
- human body
- three dimensional
- computer graphics
- augmented reality
- virtual museum
- virtual world
- virtual reality technology
- computer animation
- photorealistic
- virtual humans
- interactive virtual
- tangible user interface
- body parts
- computer interface
- human pose
- visual data mining
- data mining
- human computer interaction
- multi sensory
- pattern recognition
- virtual reality environments
- computer vision