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Factors underlying male and female use of violent video games.
Tilo Hartmann
Ingrid Möller
Christina Krause
Published in:
New Media Soc. (2015)
Keyphrases
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video games
male and female
learning experience
educational games
age groups
game play
game design
statistically significant
game playing
learning tools
computer games
college students
game based learning
survey data
middle school
gender differences
computer literacy
machine learning