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Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object.
Yuichiro Fujimoto
Ross T. Smith
Takafumi Taketomi
Goshiro Yamamoto
Jun Miyazaki
Hirokazu Kato
Bruce H. Thomas
Published in:
IEEE Trans. Vis. Comput. Graph. (2014)
Keyphrases
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texture mapping
deformable objects
computer graphics
d objects
photorealistic
image based rendering
d mesh
human faces
vision system
high resolution
highly accurate
image processing
object recognition
image data
virtual reality
surface reconstruction