Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall Syndrome.
Pierre WargnierEdmond PhuongKevin MarivanSamuel BenvenisteFrederic BlochSerge ReingewirtzGilles KemounAnne-Sophie RigaudPublished in: SeGAH (2016)
Keyphrases
- older adults
- serious games
- virtual environment
- ambient assisted living
- virtual reality
- virtual world
- ambient intelligence
- smart home
- augmented reality
- computer games
- video games
- computer literacy
- user groups
- educational games
- learning processes
- learning strategies
- cognitive load
- ubiquitous computing
- daily activities
- input device
- learning scenarios
- social networks