Camera Heights in Cinematic Virtual Reality: How Viewers Perceive Mismatches Between Camera and Eye Height.
Sylvia RotheBoris KegelesHeinrich HussmannPublished in: TVX (2019)
Keyphrases
- virtual reality
- virtual environment
- field of view
- real time
- computer graphics
- video camera
- vision system
- active illumination
- single camera
- virtual world
- hand held
- augmented reality
- optical axis
- camera calibration
- structure from motion
- three dimensional
- multiple cameras
- stereo camera
- image acquisition
- virtual humans
- visual servoing
- virtual museum
- virtual reality technology
- multi camera
- photorealistic
- force feedback
- computer animation
- camera motion
- eye movements
- interactive virtual