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Interactive directional ambient occlusion and shadow computations for volume ray casting.
Leonardo Quatrin Campagnolo
Waldemar Celes Filho
Published in:
Comput. Graph. (2019)
Keyphrases
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ray casting
volume rendering
ambient occlusion
volume data
gpu implementation
implicit surfaces
deformable models
graphics hardware
computer graphics
virtual reality
ray tracing
computer vision
image processing
image sequences
parallel architectures