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Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and levels of VR Experience.
Hua-Hsiang Chen
Hsiao-Yue Tsao
Published in:
GEM (2024)
Keyphrases
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virtual reality
virtual environment
user experience
cost effectiveness
multimedia
user interface
metadata
network centric
real time
design solutions
learning experience
design process
digital libraries
image processing
information systems
computer vision
social networks