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Texture Hardware Assisted Rendering of Time-Varying Volume Data.
Eric B. Lum
Kwan-Liu Ma
John P. Clyne
Published in:
IEEE Visualization (2001)
Keyphrases
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volume data
volume rendering
graphics hardware
texture mapping
direct volume rendering
rendered images
ray casting
image based rendering
computer graphics
real time
d objects
implicit surfaces
photorealistic
processing speed
d mesh
human faces
computer vision
motion capture
depth information
three dimensional