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Older Adults' Perceptions of Video Game Training in the Intervention Comparative Effectiveness for Adult Cognitive Training (ICE-ACT) Clinical Trial: An Exploratory Analysis.

Ronald AndringaErin R. HarellMichael DieciucWalter R. Boot
Published in: HCI (28) (2019)
Keyphrases
  • training set
  • active learning
  • video games
  • older adults
  • learning algorithm
  • clinical trials
  • learning tools
  • metadata
  • mobile devices
  • information sources