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On submesh allocation for 2D mesh multicomputers using the free-list approach: Global placement schemes.

Ismail Ababneh
Published in: Perform. Evaluation (2009)
Keyphrases
  • d mesh
  • three dimensional
  • allocation scheme
  • skeleton extraction
  • texture mapping
  • d objects
  • resource allocation
  • triangular mesh
  • geometric properties
  • moving objects
  • particle filter
  • scene geometry
  • view dependent