FlexAR: anatomy education through kinetic tangible augmented reality.
Michael SaenzJoshua StrunkKelly MasetJinsil Hwaryoung SeoErica MalonePublished in: SIGGRAPH Posters (2015)
Keyphrases
- computer generated images
- augmented reality
- learning games
- virtual reality
- tangible interaction
- mixed reality
- three dimensional
- virtual objects
- markerless
- e learning
- human computer interaction
- tangible user interface
- medical images
- higher education
- real scenes
- promising experimental results demonstrate
- real environment
- user interface
- real objects
- imaging modalities
- anatomical structures
- head mounted display
- distance learning
- fiducial markers
- mobile learning
- live video
- molecular structures
- mobile augmented reality
- virtual environment