Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game.
Jonne ArjorantaMarko SiitonenPublished in: Game Stud. (2018)
Keyphrases
- online game
- multi player
- game play
- computer games
- role playing game
- educational games
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- game theory
- imperfect information
- video games
- serious games
- game players
- game based learning
- online communities
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- language learning
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- parent child
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- learning environment
- learning games
- digital games
- learning processes
- collaborative learning