A Generic Architecture for Quickly-Deployable, Flexible, Scenario-Oriented Serious Games.
Jan Willem VeeningenNick B. SzirbikMarco P. BlokhuisPublished in: APMS (2) (2017)
Keyphrases
- serious games
- virtual environment
- game engine
- educational tools
- intelligent tutoring
- computer games
- video games
- game play
- learning scenarios
- design principles
- educational games
- game development
- social skills
- communication skills
- learning processes
- virtual characters
- game design
- social networks
- real world
- usability testing
- expert systems
- database