A Video Game-Like Approach to Supporting Novices in Learning Programming.
Ami SakakibaraHiroshi HosobePublished in: HCI (24) (2021)
Keyphrases
- learning process
- learning systems
- learning tasks
- learning algorithm
- video streams
- computer programming
- unsupervised learning
- video sequences
- real time
- prior knowledge
- video data
- knowledge acquisition
- multimedia data
- learning problems
- neural network
- online learning
- learning analytics
- hybrid learning
- computer software
- computer lab
- programming language
- supervised learning
- active learning
- learning environment
- reinforcement learning
- multimedia
- machine learning
- data sets