Enjoyment as Gamified Experience for Informal Learning in Virtual Reality.
Abdul Syafiq BahrinMohd Shahrizal SunarAzizul AzmanPublished in: INTETAIN (2021)
Keyphrases
- virtual reality
- informal learning
- virtual world
- facilitate learning
- virtual environment
- social networking
- learning analytics
- learning environment
- everyday life
- computer graphics
- technology enhanced learning
- three dimensional
- social web
- learning tools
- mobile users
- interactive virtual
- computer vision
- virtual humans
- virtual museum
- tangible user interface
- mobile technologies
- m learning
- user experience
- mobile learning
- collaborative learning
- social learning
- learning opportunities
- virtual space
- daily life
- learning scenarios
- video games
- ambient intelligence
- virtual training
- virtual reality technology
- e learning
- virtual reality environments
- social networks