The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception.
Adam JonesJ. Edward Swan IIGurjot SinghEric KolstadStephen R. EllisPublished in: APGV (2008)
Keyphrases
- virtual reality
- augmented reality
- real environment
- depth cues
- virtual environment
- computer graphics
- virtual world
- three dimensional
- photorealistic
- depth information
- machine learning
- stereo vision
- real scenes
- image sequences
- texture mapping
- real time
- depth estimation
- surface reconstruction
- computer vision
- image quality
- dynamic programming