Exploring software piracy as a factor of video game console adoption.
Sigi GoodeAnastasiou KartasPublished in: Behav. Inf. Technol. (2012)
Keyphrases
- video games
- software piracy
- software industry
- e government
- information systems
- learning experience
- game play
- game design
- intellectual property rights
- computer games
- software engineering
- educational games
- information technology
- software development
- software developers
- game playing
- factors that influence
- serious games
- software systems
- software quality
- developing countries
- public sector
- artificial intelligence