Questing Ruins: A Game for a Digital Inclusion.
Regina de O. HeidrichFrancisco RebeloMarsal BrancoJoão Batista MossmannAnderson SchuhEmely JensenTiago OliveiraPublished in: HCI (17) (2016)
Keyphrases
- computer games
- game playing
- video games
- game play
- nash equilibrium
- game theory
- multimedia
- game theoretic
- digital media
- image processing
- learning algorithm
- neural network
- pursuit evasion
- digital objects
- imperfect information
- real time strategy games
- database
- virtual world
- multi agent systems
- cooperative
- metadata
- decision making
- search engine
- real time