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Sonic-Badminton: Audio-Augmented Badminton Game for Blind People.
Shin Kim
Kun-Pyo Lee
Tek-Jin Nam
Published in:
CHI Extended Abstracts (2016)
Keyphrases
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game theory
multimedia
signal processing
computer games
visual information
virtual world
video games
pursuit evasion
neural network
low level
video data
learning experience
educational games
audio visual
game playing
broadcast news